Table feel
Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.
In Security is a compact dice-rolling game for 3-6 players. Players assume the role of security employees that spend their office hours hacking into their employer's own mainframe. The goal of the game is to blackmail your boss into giving you a promotion, which is achieved by co...
Players
3-6
Time
?-?
Age
8+
Weight
1.14
Rating
6.19
Should this hit the table?
Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.
The game offers a high degree of variability with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing replay value. The deep strategic possibilities allow players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.
In Security has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
In Security is a compact dice-rolling game for 3-6 players. Players assume the role of security employees that spend their office hours hacking into their employer's own mainframe. The goal of the game is to blackmail your boss into giving you a promotion, which is achieved by collecting a stash of state secrets and juicy office gossip. The first players to have 14 Secrets wins the game. Every turn, players have the choice to spend one of their Secrets to start a new hack (rerolling the dice pool), or simply scavenge for remains from the previous hack. They then choose an action from the die pool, removing it from the pool in the process. Players constantly have to weigh up their needs: which option to take yourself vs. which option not to leave for others, and creating new options for yourself vs. not creating new options for others. This game was originally created for Randall's Dice Or No Dice contest, which ran in January 2014 on BoardGameGeek.
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