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Seas Of Strife box art
Rich game profile

Seas Of Strife

In the trick-taking game Seas of Strife, formerly Texas Showdown, originally published as Strife, you want to avoid taking tricks as skillfully as you can, but playing off-suit might not keep you safe as the suit can change during the trick, possibly stinging you in the end. Befo...

Players

3-6

Time

?-?

Age

10+

Weight

1.17

Rating

7.29

Should this hit the table?

Quick read before the metadata.

Seas of Strife has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Seas of Strife has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Seas of Strife offers a high level of variability with its gameboard, expansions, and strategic depth. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Seas of Strife has a solid replayability score of 7.9.

Luck profile

Seas of Strife has a moderate level of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

In the trick-taking game Seas of Strife, formerly Texas Showdown, originally published as Strife, you want to avoid taking tricks as skillfully as you can, but playing off-suit might not keep you safe as the suit can change during the trick, possibly stinging you in the end. Before play, all the cards are distributed evenly among the players. Once a player leads a single card for the first trick, all other players must play a card of the same suit, if possible. If a player can't play on suit, they can play a card of any color — but after they do this, all subsequent players can play a card of either matching color (or possibly a third color if they have neither of the first two). Once all players have played to the trick, you see which color has been played most frequently in the trick. Whoever played the highest card of this color wins the trick. If two or more colors are tied, then the highest card counts as the winner. You play several rounds until someone reaches the target number of tricks taken. At that point, whoever has captured the fewest tricks wins!

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Editions

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Credits

People and publishers

Designers

1
Mark Major

Artists

2
Klemens Franz Beth Sobel

Publishers

3
AMIGO Rio Grande Games Whirling Derby Games

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