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The Seals Of Cthulhu box art
Rich game profile

The Seals Of Cthulhu

A quick-playing yet very strategic bidding and bluffing card game, set within a Cthulian universe, where 2 players battle for the fate of the world. One player assumes the role of a cultist, bent on bringing about the end of the world. The other an investigator seeking to thwart...

Players

2

Time

15-20

Age

10+

Weight

?

Rating

6.30

Should this hit the table?

Quick read before the metadata.

The Seals of Cthulhu has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation in the game.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

The Seals of Cthulhu has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation in the game.

Replay value

The Seals of Cthulhu offers a high level of variability, strategic depth, and scalability, making it a highly replayable game. The presence of expansions adds to the replay value, and the player interaction score ensures an engaging experience. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The Seals of Cthulhu has a moderate influence of luck. Random elements such as dice rolls and card draws have a notable impact on the game outcome, but players also have substantial ability to mitigate randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the gameplay.

Overview

What ABG knows about this game

A quick-playing yet very strategic bidding and bluffing card game, set within a Cthulian universe, where 2 players battle for the fate of the world. One player assumes the role of a cultist, bent on bringing about the end of the world. The other an investigator seeking to thwart the cultist and save the world. Players use the forces under their control to try and gain artifact cards, seeking to complete them and unlock powerful abilities. These artifacts also allow players to gain control of other cards...at the sacrifice of giving them to their opponent. You must outwit and out-strategize your opponent if you hope to win the battle. —description from the publisher

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Editions

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Credits

People and publishers

Designers

1
Sean Epperson

Artists

3
Son Duong Darrin Michelson Kris Quistorff

Publishers

1
Thing 12 Games

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