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Seals box art

Seals

Players

2-4

Time

10-20

Age

7+

Weight

1

Rating

5.84

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Seals has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is limited emphasis on cooperation in the game.

Replay value

Seals has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their tactics. The player interaction score is moderate. Seals scales well with different numbers of players without compromising its appeal or balance. It has a moderate easiness to learn score, making it accessible to a wide range of players. Overall, Seals has a strong replayability score of 7.9.

Luck profile

Seals has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Seals is a set-collection card game with the theme of collecting Asian dynasty's royal seals. 1. Game Play On your turn, begin by revealing cards from the draw pile in order to have 4 cards face up to choose from. Then, choose the cards you want to take in your hand. These cards can be either: - all cards of one same color or - all cards of one same symbol. At the end of your turn, you may play out a set to win the round. 2. Scoring If you play out a set, you immediately win the round. Take victory chips depending on the nature of your set: - Four minor cards (1 - 5): take 1 token - Four major cards (6 - 10): take 2 tokens - Four Special cards: take 3 tokens - A complete suit (1 to 10 regardless of colors): take 4 tokens 3. Game end At the end of a round, if a player has collected 5 or more chips, he/she immediately wins the game.

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Credits

Designers

3
Frank Crittin Grégoire Largey Sébastien Pauchon

Artists

1
Vincent Dutrait

Publishers

2
Mandoo Games Matagot

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