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Schrille Stille box art
Rich game profile

Schrille Stille

Players are the heads of 1 of 6 fictitious music companies, trying to predict/influence the popularity of 14 different musical acts. Each turn, players get 7 chits with +/- values on them, 5 of which they may use to secretly vote for the bands they want to support. Players are aw...

Players

3-6

Time

?-?

Age

10+

Weight

1.76

Rating

6.45

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions and make strategic decisions, but there is limited emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions and make strategic decisions, but there is limited emphasis on cooperation.

Replay value

Schrille Stille has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn.

Luck profile

Schrille Stille has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

What ABG knows about this game

Players are the heads of 1 of 6 fictitious music companies, trying to predict/influence the popularity of 14 different musical acts. Each turn, players get 7 chits with +/- values on them, 5 of which they may use to secretly vote for the bands they want to support. Players are awarded points at the end of a round if one of their bands is in the top 6 slots. Players also have 2 special chits that either award extra points if played on a band that jumps to #1, or add/deduct points based on how far up (or down) a band moves from its original position. Some bands in the last 4 slots are removed at the end of a round depending on their original board position, and the top 3 are removed (one-hit wonders) once a player's score reaches the 30 and 50 point mark. The game ends once a player reaches 70 points total. Very nice artwork and goofy band names (as only the Germans can do it) are complemented by one of the cooler game components ever; a wooden "CD Player" that the DJ (dealer) uses to tally up the votes. Please be aware that, although this was formerly listed as a family game, a few of the band names contain adult language. Online Play BrettspielWelt (real-time)

Media

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
Peter Wichmann

Artists

2
Bluguy Victor Boden

Publishers

1
Zoch Verlag

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