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Santa Timea box art
Rich game profile

Santa Timea

Santa Timea is a card game that consists of steering cards and ship cards. There are 5 ship cards for each wind direction (north, east, south, west) with the values 3, 2, 2, 1, 1. Each game is played for 12 rounds and in every round one ship card can be 'won' by playing steering...

Players

2-5

Time

?-?

Age

10+

Weight

1.6

Rating

5.31

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.

Replay value

Santa Timea has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may not be the easiest game to learn, it offers a fresh and engaging experience each time it is played.

Luck profile

Santa Timea has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Santa Timea is a card game that consists of steering cards and ship cards. There are 5 ship cards for each wind direction (north, east, south, west) with the values 3, 2, 2, 1, 1. Each game is played for 12 rounds and in every round one ship card can be 'won' by playing steering cards: Steering cards of the same wind direction as the current ship card count with their full value of points, cards with a wind direction perpendicular to that on the current ship card count with half their value and cards of the opposite wind direction count as zero points. The player who played the lowest point value gets the ship card. After 12 rounds, the player with the LEAST total of points on his collected ship cards scores the most victory points (depending on the number of players). There are, however, several possibilities to score extra victory points for certain combinations of ship cards. Thus, collecting ship cards may also be a good thing if a player can obtain the right combinations.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
Dirk Liekens

Artists

1
Dennis Lohausen

Publishers

1
Argentum Verlag

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