Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.
Santa Timea is a card game that consists of steering cards and ship cards. There are 5 ship cards for each wind direction (north, east, south, west) with the values 3, 2, 2, 1, 1. Each game is played for 12 rounds and in every round one ship card can be 'won' by playing steering...
Players
2-5
Time
?-?
Age
10+
Weight
1.6
Rating
5.31
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.
Santa Timea has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may not be the easiest game to learn, it offers a fresh and engaging experience each time it is played.
Santa Timea has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Santa Timea is a card game that consists of steering cards and ship cards. There are 5 ship cards for each wind direction (north, east, south, west) with the values 3, 2, 2, 1, 1. Each game is played for 12 rounds and in every round one ship card can be 'won' by playing steering cards: Steering cards of the same wind direction as the current ship card count with their full value of points, cards with a wind direction perpendicular to that on the current ship card count with half their value and cards of the opposite wind direction count as zero points. The player who played the lowest point value gets the ship card. After 12 rounds, the player with the LEAST total of points on his collected ship cards scores the most victory points (depending on the number of players). There are, however, several possibilities to score extra victory points for certain combinations of ship cards. Thus, collecting ship cards may also be a good thing if a player can obtain the right combinations.
Media
Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.
No media imported yet.
Editions
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
Files and documents
No files imported yet.
Commerce mapping
No commerce mappings imported yet.
Credits
Linked items
Related games and expansions help build a connected catalog around every title.
No linked items imported yet.