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Sanctuary: The Keepers Era – Lands Of Dawn box art
Rich game profile

Sanctuary: The Keepers Era – Lands Of Dawn

Sanctuary: The Keepers Era - Lands of Dawn is a competitive, fast paced, hand management card game, the starting chapter of a story which takes place in a brand new fantasy setting. The game features three unique Faction decks illustrated with stunning artworks by a team of inter...

Players

1-2

Time

20-60

Age

14+

Weight

2

Rating

7.10

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation, frequent interaction, and limited emphasis on cooperation.

Teach 2.6

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation, frequent interaction, and limited emphasis on cooperation.

Replay value

Sanctuary: The Keepers Era - Lands of Dawn has a high replayability score due to its strong variability in the gameboard, availability of expansions, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences each time it is played and allows players to continuously improve their strategies. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Sanctuary: The Keepers Era - Lands of Dawn is 7, indicating a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Sanctuary: The Keepers Era - Lands of Dawn is a competitive, fast paced, hand management card game, the starting chapter of a story which takes place in a brand new fantasy setting. The game features three unique Faction decks illustrated with stunning artworks by a team of international artists. According to the legends of Elnerth, a powerful mystic energy was flowing dangerously through the world. To avoid catastrophic events, that energy was split into six parts called the Essences. Sanctuaries are the only way to channel the power of the Essences. Players impersonate the Keepers, each one is attuned to an Essence and rules over a Faction. The Keepers are fighting each other to preserve their Sanctuaries and themselves. The goal of the game is to destroy all the oppponent's Sanctuaries, to become the only Keeper able to shape the fate of the world through their Essence. Choose your Faction, each one with its own peculiarity, and dive into the dark and wondrous world of Elnerth. —description from the publisher

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