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Samurai Sunset box art
Rich game profile

Samurai Sunset

What if the Americans did not develop the atom bomb? Would they have invaded Japan? The game includes a 20 page rulebook, a 22 x 34" mapsheet, and 200 counters. The U.S./Allied force is primarily trying to capture Japanese cities, thus denying that side the population and industr...

Players

2

Time

?-?

Age

12+

Weight

2.83

Rating

6.50

Should this hit the table?

Quick read before the metadata.

Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.

Replay value

Samurai Sunset offers a high level of variability in each playthrough with its diverse gameboard and multiple paths to victory. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for improvement over time. While the player interaction score is average, the game scales well with different numbers of players without compromising its appeal or balance. The easiness to learn score indicates a moderate learning curve, allowing players to delve into the game's depth. Overall, Samurai Sunset has a strong replayability score of 7.9 out of 10.

Luck profile

Samurai Sunset has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

What if the Americans did not develop the atom bomb? Would they have invaded Japan? The game includes a 20 page rulebook, a 22 x 34" mapsheet, and 200 counters. The U.S./Allied force is primarily trying to capture Japanese cities, thus denying that side the population and industrial base necessary to carry on the war. The Japanese are trying to inflict maximum casualties on the Allied force to demoralize them. Four different scenarios are provided, each with their own set of victory conditions. A Victory Point Index is provided for each player to keep track of their points (range 1-100)... various rules take effect when the index is at various levels for each player. There are extensive rules for gaining and losing points (over one page of rules).

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
Joseph Miranda

Artists

1
Rodger B. MacGowan

Publishers

2
Kokusai-Tsushin Co., Ltd. (?????) XTR Corp

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