Table feel
Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but there is limited emphasis on cooperation.
The feather party starts! In the card game Samoa, each player gets their own mask, but ownership of the masks is secret. The players collect feathers on the beach to decorate the masks as beautifully as possible. In the end, the most colorful masks are worth the most points. The...
Players
2-4
Time
?-?
Age
10+
Weight
1.63
Rating
6.54
Should this hit the table?
Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but there is limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but there is limited emphasis on cooperation.
Samoa has a high replayability score due to its variability in gameplay, the presence of expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The expansions add new content and gameplay elements, enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. It is moderately easy to learn, striking a balance between accessibility and depth. Overall, Samoa offers a fresh and engaging experience with high replayability.
Samoa has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game outcome is balanced between luck and strategy.
Overview
The feather party starts! In the card game Samoa, each player gets their own mask, but ownership of the masks is secret. The players collect feathers on the beach to decorate the masks as beautifully as possible. In the end, the most colorful masks are worth the most points. The players play colored or black cards to the five masks. They don't know which mask belongs to whom, but they are trying to deduce that information. If they guess correctly, they receive bonus points. If the owner of a mask is correctly guessed by everyone, then that player loses. In turn, the active player reveals a card from the deck and places it above or below a mask. As soon as a mask has five feather cards, points are awarded. However, only at the end of the round will the owners of these points (and the masks) be identified. The game lasts for three rounds, so if you don't score in a round, you will get two additional chances. The elements water, fire, and air influence the party. Sometimes the sea brings additional feathers, while the wind in combination with a campfire could burn a feather. Decorate the masks on the island, mask yourself, and press your luck! —description from the publisher
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