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Saint Malo box art

Saint Malo

Players

2-5

Time

?-?

Age

9+

Weight

1.9

Rating

6.45

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Saint Malo has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies. However, there is limited emphasis on cooperation in the game.

Replay value

Saint Malo offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The expansions available add new content and gameplay elements, enhancing the replay value. The game provides deep strategic possibilities, allowing players to discover new tactics and strategies over time. The player interaction score is average. The game scales well with different numbers of players, maintaining its appeal and balance. The easiness to learn score is moderate, making it accessible to a wide range of players. Overall, Saint Malo has a strong replayability score of 8.1, ensuring enjoyable and fresh experiences with each playthrough.

Luck profile

The final luck score for Saint Malo is 5.67, indicating a balanced mix of luck and strategy. While random elements have a notable impact on the game outcome, players also have substantial ability to mitigate randomness through strategic decisions and planning. The game relies on a combination of luck and player choices, making it a moderately luck-dependent game.

Overview

Developer Stefan Brück at alea describes Saint Malo as "a light, dice-rolling strategy game in which the players draw their own city buildings, walls, and people on wipe-off boards". In more detail, in Saint Malo players roll five dice to gain various resources; combinations of dice create enhancements like characters or buildings, which can provide additional victory points, money, or special actions, such as altering the outcome of a die roll. Players draw symbols for their holdings on erasable boards showing a grids of their cities to create individual towns. Players could build storehouses on particular squares, for example, then place a merchant nearby to gain money each turn. Another important character is the soldier; players must acquire these to defend themselves from pirate attacks that can decimate their towns. Saint Malo rates a 2 out of 10 on Alea's difficulty scale.

Editions

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Files

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Credits

Designers

2
Inka Brand Markus Brand

Artists

2
Julien Delval Harald Lieske

Publishers

2
alea Ravensburger

Linked items

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