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Sacred Rites box art
Rich game profile

Sacred Rites

It has come time to honor the traditions of the past. The members of our Great Society have gathered to perform the Sacred Rites this summer solstice, honoring our most divine symbols and idols. Except for the part where not everyone remembers what they were. To play Sacred Rites...

Players

3-9

Time

20-30

Age

8+

Weight

2

Rating

6.68

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is limited emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is limited emphasis on cooperation.

Replay value

Sacred Rites offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and provides a moderate level of ease in learning. Overall, it has a strong replayability score of 7.85, indicating a fresh and engaging experience with each playthrough.

Luck profile

The final luck score for Sacred Rites is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

What ABG knows about this game

It has come time to honor the traditions of the past. The members of our Great Society have gathered to perform the Sacred Rites this summer solstice, honoring our most divine symbols and idols. Except for the part where not everyone remembers what they were. To play Sacred Rites, players take on the mantles of Believers, each privately informed of the topic of a Rite. The catch: Some (or sometimes none) of the Believers are left out, making them Outsiders. Each Believer then submits what they recall of the Rite, such as the chants, the time of day, the food for the feast, or even the special shapes, smells, or colors. Once each Believer has helped remember the Rite, an accusation occurs: Can each Believer point out an Outsider? Can the Outsiders fake their way through it and guess the topic? In the end, only the most confident, creative, and devout among the Believers will be declared the winner and Master of Ceremonies of the Sacred Rites. —description from the publisher

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