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Sa Battalla box art
Rich game profile

Sa Battalla

Sanluri, Sardinia, June 30th, 1409. Battle of Sanluri. After centuries of struggle for the control of the island the two armies of William III of Narbonne, Judge of Arborea, and Martin the Younger, king of Sicily and Sardinia, face each other for what will arguably be the decisiv...

Players

2

Time

?-?

Age

12+

Weight

3.13

Rating

7.70

Should this hit the table?

Quick read before the metadata.

Sa Battalla has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 3.5

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Sa Battalla has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Sa Battalla has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for players to improve their tactics over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Sa Battalla has a strong replayability score of 7.9.

Luck profile

Sa Battalla has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of chance and skill.

Overview

What ABG knows about this game

Sanluri, Sardinia, June 30th, 1409. Battle of Sanluri. After centuries of struggle for the control of the island the two armies of William III of Narbonne, Judge of Arborea, and Martin the Younger, king of Sicily and Sardinia, face each other for what will arguably be the decisive battle for the destiny of Sardinia. This game on the Battle of Sanluri uses is the same as that of Guelphs and Ghibellines published by Europa Simulazioni. In the game, each player takes the role of the Commander-in-chief of one of the two armies. Each army consists of various battaglie, with each battaglia' composed of various units. The players are given the task of choosing and issuing specific orders for their battaglie. The game system emphasizes the progressive deterioration of the battaglie efficiency during the battle and tries to simulate the entropy on the field of battle and its effects on the chain of command and the "victory perception". The game includes rules for historical, alternative or "free" scenarios.

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Credits

People and publishers

Designers

1
Piergennaro Federico

Artists

1
Enrico Acerbi

Publishers

1
Acies Edizioni

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