Table feel
The game Run has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.
RUN is a quick, tense, hidden movement game of cat-and-mouse. One player is the Runner, who is navigating a city skyline and using gadgets. Pursing him is the Dispatcher, sending her helicopter and patrol cars to hunt him down. The Runner has a limited supply of movement tiles, s...
Players
2
Time
10-30
Age
14+
Weight
2.33
Rating
7.64
Should this hit the table?
The game Run has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
The game Run has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.
The game Run has a high replayability score, indicating a great degree of variability, strategic depth, and adaptability to different player counts. The presence of expansions and moderate easiness to learn further enhance its replay value.
The final luck score for Run is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
RUN is a quick, tense, hidden movement game of cat-and-mouse. One player is the Runner, who is navigating a city skyline and using gadgets. Pursing him is the Dispatcher, sending her helicopter and patrol cars to hunt him down. The Runner has a limited supply of movement tiles, so he'll need to plan ahead to not paint himself in a corner. Every movement also leaves clues for the Dispatch to deduce where he went. The Dispatch has powerful searching abilities and can call for backup if things get tough. If the Runner gets tagged twice, the game is over. —description from the publisher
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