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Rugby World box art

Rugby World

Players

2-8

Time

?-?

Age

14+

Weight

3.2

Rating

6.23

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Rugby World has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. While there is some level of cooperation required, it is not the main focus of the game. Overall, Rugby World has a good level of player interaction.

Replay value

Rugby World has a high replayability score due to its variability in gameplay, strategic depth, and adaptability to different player counts. The game offers fresh experiences each time it is played, with expansions available to add new content. Players can continuously improve their strategies, and the game maintains a consistent and engaging experience regardless of group size. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Rugby World has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Released at Essen 2007, Rugby World is a pretty realistic simulation of a hooligan's game played by gentlemen (while football is gentlemen's game played by hooligans). Like Bolide, it uses a vector movement system for the primary ball carrier, but also has a free placement system for other team players, allowing a flowing recreation of the sport. 16 teams are included in the box, including Germany, but also the top Northern and Southern hemisphere teams. Each team has four special abilities that can be played during the game to gain a one-time benefit, reflecting that team's real-world preferred playing style. Box contents: board, 16 teams (15 players each, with relating tokens), 1 oval card stand to be used as the ball, 64 special cards, 1 twelve-sided die, 1 six-sided die, 30 clear card stands

Category

1

Mechanism

1

Family

1

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Alfredo Genovese

Artists

1
Left Loft

Publishers

1
Ghenos Games