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Rox box art
Rich game profile

Rox

Druids are preparing for a great contest. Who will be the first to restore order to the elements? In ROX, the druid players are presented with sixty cards that lay scattered on the table. Each card is one of five colors with a matching colored totem in the center of the card, and...

Players

2-4

Time

?-?

Age

7+

Weight

1

Rating

5.62

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Replay value

The game rox has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic depth, and good scalability. The easiness to learn score is moderate, making it accessible to a wide range of players. Overall, rox offers a fresh and engaging experience with ample room for improvement and different playthroughs.

Luck profile

Rox has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

What ABG knows about this game

Druids are preparing for a great contest. Who will be the first to restore order to the elements? In ROX, the druid players are presented with sixty cards that lay scattered on the table. Each card is one of five colors with a matching colored totem in the center of the card, and the border of the card has sixteen symbols in a mixture of the five colors. To start a round, each player takes a card from the center, looks at the border to see which color/symbol is most prominent, then takes a card of this color, looks at the border, etc. until the player has placed a total of five cards in front of them. One all players have finished, the first player to finish uses a magic eye card to verify that they made the correct color choices for each card that they placed. If they did, they take the highest scoring card for the round; if not, they get nothing. After a certain number of rounds, the player with the highest score wins.

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
Günter Burkhardt

Artists

1
Franz Vohwinkel

Publishers

1
HABA

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