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Romolo O Remo? box art
Rich game profile

Romolo O Remo?

Central Italy in the year 753 B.C.: Many new villages have been founded in the region of Latium. This land is prosperous and a strong city here can easily control the trades between the Etruscan cities of the North and the Greek colonies of the South. The region is also rich in s...

Players

1-4

Time

?-?

Age

12+

Weight

3.86

Rating

6.60

Should this hit the table?

Quick read before the metadata.

Romolo o Remo has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to others' strategies and turns. While there is some cooperation required, it is not a major focus of the game. Overall, the game offers a good level of player interaction.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Romolo o Remo has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to others' strategies and turns. While there is some cooperation required, it is not a major focus of the game. Overall, the game offers a good level of player interaction.

Replay value

Romolo o Remo has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions available to add new content and gameplay elements. The strategic possibilities and room for improvement make it engaging for experienced players. The game also scales well with different numbers of players without compromising its balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

The final luck score for Romolo o Remo is 5.33. The game has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning, which helps balance the mix of luck and strategy. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Central Italy in the year 753 B.C.: Many new villages have been founded in the region of Latium. This land is prosperous and a strong city here can easily control the trades between the Etruscan cities of the North and the Greek colonies of the South. The region is also rich in salt ponds, and the salt in this period is worth more than gold. There doesn't exist a better place for a new city! The two grandsons of the King of Albalonga – the twins Romolo and Remo, descendants of Enea of Troy – don't want to miss an opportunity to dominate the region and, acting against each other, try to establish two cities close to the Tiber river. Their enterprise is not easy as the King of Antemnae and the King of Crustumerium will also fight to dominate this area! Who will prevail? In Romolo o Remo?, players act as Kings of the new cities in the Latium and have to compete with each other in order to gain control of the whole Region. Players must manage their kingdom and their growing settlement. Two aspects are crucial: the citizens, as players act with citizens to take many different actions, and the territory, as players can act only in the territories they are able to control – excluding when they go to war, of course! If the population grows, they can take more actions, but they must feed all of them as well. Money, resources, trades, city buildings, and specialized characters increase a player's possibilites, and soldiers, mercenaries, and war declarations can change the game's storyline at any moment. Who will able to build the strongest city? Who will be the founder of a new civilization – or perhaps even an Empire?

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Editions

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Credits

People and publishers

Designers

1
Michele Quondam

Artists

2
Lamberto Azzariti Paula Simonetti

Publishers

1
Giochix.it

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