Table feel
Moderate level of interaction with a good balance between direct confrontation and strategic depth.
Welcome Mayor! Design the best village possible with paper, pen and a bit of luck! Rolling Village! is a 10-minute Roll & Write, available for FREE in the BGG files section. Components: - Two standard d6 dice shared by all the players. - A Village Sheet and a pen for each player....
Players
1-12
Time
10-15
Age
8+
Weight
1.63
Rating
6.87
Should this hit the table?
Moderate level of interaction with a good balance between direct confrontation and strategic depth.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a good balance between direct confrontation and strategic depth.
The game Rolling Village has a high replayability score of 7.92 out of 10. With its high variability in the gameboard, strategic depth, and scalability, players can expect fresh and engaging experiences each time they play. The presence of expansions and the moderate easiness to learn further enhance the replay value of the game.
Rolling Village has a moderate influence of luck. The game outcome is not solely determined by random elements, but they still have a notable impact. Players have some ability to mitigate randomness through strategic decisions, but luck still plays a significant role. Overall, the game has a balanced mix of luck and strategy.
Overview
Welcome Mayor! Design the best village possible with paper, pen and a bit of luck! Rolling Village! is a 10-minute Roll & Write, available for FREE in the BGG files section. Components: - Two standard d6 dice shared by all the players. - A Village Sheet and a pen for each player. Objective of the game: Players fill their Village Sheet building Projects (House , Forest , Lake and Square) and score points at the end of each turn then add them up for the final score. How to play: At the beginning of each turn, one player rolls two dice for everyone. Players simultaneously take their turn in this sequence: BUILDING PHASE Using the faces shown on the dice will draw projects on the village grid. SCORING PHASE At the end of each turn, the sum of the two dice rolled will define the Avenue (a row of the Village) that is active for scoring. Each player must check the Projects drawn on that specific row and consider them for scoring. Check for any group of Projects in your Village: a group is defined by adjacent Projects of the same type. A group of Projects will score points at the end of the turn only if it does have at least one Project in the active row. That group will score all the points depicted on the spaces where you have drawn a Project of that type. After the 9th turn, each player sum all the points scored during the game, determining their final score. The player with the highest score is the winner. -description from designer
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