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RÖk box art

RÖk

Players

2-5

Time

?-?

Age

8+

Weight

1.12

Rating

5.51

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction and low emphasis on cooperation.

Replay value

The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. There is deep strategic depth, allowing players to improve their strategies over time. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

The final luck score for rÖk is 7, indicating a game that has a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Box text: Throughout the ages the mysterious power of the Runes have held man in awe. With RÖK you can learn how to harness this power and defeat your rivals! The secret is in throwing the Runes, concentrate before you release them to experience the pleasure of handling these superb stones..…then be sure to keep a keen eye and move at lightening speed to emerge the winner! RÖK is a game played in a mythical atmosphere - with bouts of mayhem. Contents : 49 runes: 1 Rune of Destiny (with a dot), and 48 runes in three colours, each engraved with a runic symbol (there are 8 pairs of runes per colour) ; 1 bag; Rules of the game. Description: Basically all players drop heavy stones with carved runes on the table - then everyone tries to find matching pairs and pick them up as fast as possible - before the others do it. And do not let others pick your very own "home rune" first - the punishment will be really terrible!

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Credits

Designers

1
Thierry Chapeau

Publishers

1
Gigamic

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