Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
"R.OC" is a lavish (and expensive) wargame simulation of the power struggle between the four great feudal families of the thirteenth century Languedoc region of France. Political, dynastic, economic and military aspects of the conflict are covered and the growth of the Cathar her...
Players
2-4
Time
?-?
Age
12+
Weight
1.75
Rating
5.80
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
r.oc has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.
R.oc has a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
"R.OC" is a lavish (and expensive) wargame simulation of the power struggle between the four great feudal families of the thirteenth century Languedoc region of France. Political, dynastic, economic and military aspects of the conflict are covered and the growth of the Cathar heresy and its suppression by the Inquisition play their historical parts. If a faction has acquired sufficient power, represented by the number of its feudal holdings, it can ‘do homage’ to the relevant sovereign and call on either the royal army of France or of Catalonia to intervene. In fact to achieve victory it must achieve this eminence as well as capture an enemy capital. In a four-player game it is possible, suitable candidates being available, for a faction to ally with another by marriage and aim for a joint victory, unless Death do them part, albeit with more onerous conditions. The rules are modified slightly for two- and three-player games. Caveat: This is a French-language production and there is some text on the event cards.
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