Table feel
Moderate level of interaction with a good balance between direct confrontation and strategic depth.
Theme: You are a crime scene cleaning squad. While you're at it, you might as well put a few valuables in your pockets to sell later. Of course you're not supposed to steal them for yourself, but still you don't want to share them with your colleagues. As you do not want to be se...
Players
2-5
Time
?-?
Age
10+
Weight
?
Rating
7.19
Should this hit the table?
Moderate level of interaction with a good balance between direct confrontation and strategic depth.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a good balance between direct confrontation and strategic depth.
Rip has a high variability gameboard, offering different experiences each time it is played. The game also has good expansions available that add new content and gameplay elements. It provides deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, offering a balance between easiness and depth. Overall, Rip has a strong replayability score of 8.05.
The final luck score for Rip is 5.67, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to influence or mitigate the effects of randomness through strategic decisions. The game outcome is influenced by both luck and player strategy, with neither factor dominating.
Overview
Theme: You are a crime scene cleaning squad. While you're at it, you might as well put a few valuables in your pockets to sell later. Of course you're not supposed to steal them for yourself, but still you don't want to share them with your colleagues. As you do not want to be seen, you act in the dark, so you do not always know what you're stealing. Oh crap! it seems the murderer is still here⦠Be smarter than the others to earn a lot! Gameplay: At your turn, play a Vice card around an item you covet, knowing that the number of available items varies during the game and that some are (card) face hidden, thus increasingly risking to meet unpleasant surprises (malus points). Once 4 Vice cards are placed by players around an item, those Vice cards are revealed to know which player earn the item. Each Vice value from your own pile card go to your discard pile once played, but you're not sure when you'll be able to get it back. Value zero can be as you like: either placed normally, or can allow you to see the bottom of a card secretly, or move a Vice card. Two other game modes availables, bringing a variation of tactic and bluff.
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