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Rent A Hero box art
Rich game profile

Rent A Hero

The card deck in Seventh Hero consists of 77 cards, with each card representing one of seven different heroes. Players each start with two random heroes, and each hero has a special power that can be activated once. Each turn, a player sends a card from his hand face down to the...

Players

3-5

Time

20-30

Age

8+

Weight

1.46

Rating

6.31

Should this hit the table?

Quick read before the metadata.

Rent a Hero has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much as individual competition.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Rent a Hero has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much as individual competition.

Replay value

Rent a Hero offers a high level of variability with its gameboard, expansions, and strategic depth. It adapts well to different player counts and provides a consistent and engaging experience. While it may not be the easiest game to learn, its replayability score is strong, making it a great choice for players looking for a fresh and strategic experience.

Luck profile

Rent a Hero has a moderate influence of luck. The game outcome is not predominantly determined by random elements, but luck still plays a significant role. Players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, the game has a balanced mix of luck and strategy.

Overview

What ABG knows about this game

The card deck in Seventh Hero consists of 77 cards, with each card representing one of seven different heroes. Players each start with two random heroes, and each hero has a special power that can be activated once. Each turn, a player sends a card from his hand face down to the next player, who can choose to take it or pass it on. If he takes it, he adds it to his group of heroes, but if it's a hero he already has, both hero cards are sent to the discard pile. Before sending a hero away, the player must obey the current round's limitations, such as the card must be odd or must be below or above a certain number. The first player to collect six of the seven heroes wins.

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