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Regatta box art
Rich game profile

Regatta

The object of the game is to be the skipper of the yacht that crosses the finish line first. You decide when to tack, and when to put up your powerful spinnaker for the downwind leg. You try to take advantage of unexpected wind shifts and blanket your opponents sails. All the fac...

Players

2-6

Time

?-?

Age

10+

Weight

2.07

Rating

6.36

Should this hit the table?

Quick read before the metadata.

Regatta has a high level of direct confrontation and strategic depth in confrontation. Players need to pay frequent attention to others' strategies and turns. While there is some level of cooperation required, it is not the main focus of the game. Overall, Regatta has a strong interaction score.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Regatta has a high level of direct confrontation and strategic depth in confrontation. Players need to pay frequent attention to others' strategies and turns. While there is some level of cooperation required, it is not the main focus of the game. Overall, Regatta has a strong interaction score.

Replay value

Regatta offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their tactics over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the easiness to learn score is moderate. Overall, Regatta has a strong replayability score of 7.8 out of 10.

Luck profile

Regatta has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role. The game's outcome is a balanced mix of luck and strategy.

Overview

What ABG knows about this game

The object of the game is to be the skipper of the yacht that crosses the finish line first. You decide when to tack, and when to put up your powerful spinnaker for the downwind leg. You try to take advantage of unexpected wind shifts and blanket your opponents sails. All the facets of real sailboat racing are included. The 1968 version includes three islands and 24 cards. The 1970 version includes a single island and 18 cards. The suggested courses also vary between editions. Originally released as part of the 3M Sports Games line.

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

3
G. W. "Jerry" D'Arcey David D'Arcey Frank Thibault

Artists

1
(Uncredited)

Publishers

3
3M The Avalon Hill Game Co Klee

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