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Red November box art
Rich game profile

Red November

Red November is a cooperative game in a gnomish attack submarine where everything is going wrong. The sub is descending and the water pressure increasing, the nuclear reactor is overheating, the nuclear missile launchers are pre-igniting, fires and water leaks are everywhere, the...

Players

1-8

Time

60-120

Age

13+

Weight

2.07

Rating

6.29

Should this hit the table?

Quick read before the metadata.

Moderately interactive game with a good balance of direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not the main focus.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Moderately interactive game with a good balance of direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not the main focus.

Replay value

Red November offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities and room for improvement in tactics and strategies. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Red November has a strong replayability score of 7.85.

Luck profile

Red November has a moderate influence of luck. Random elements like dice rolls and card draws have a notable impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game is a balanced mix of luck and strategy, with luck playing a significant role but still allowing for player influence.

Overview

What ABG knows about this game

Red November is a cooperative game in a gnomish attack submarine where everything is going wrong. The sub is descending and the water pressure increasing, the nuclear reactor is overheating, the nuclear missile launchers are pre-igniting, fires and water leaks are everywhere, there's a giant Kraken looming nearby and there’s very little oxygen and vodka left. While the storyline feels more and more like a disaster movie, the players must get organized to solve the problems, divide the tasks among themselves to minimize the risks, and sometimes accept to sacrifice themselves for the common cause. The game is played on the map of the submarine. The conditions in the submarine are represented by three disaster tracks: Asphyxiation, Heat and Pressure. During the game, these conditions get worse, and if anyone of them reaches its maximum value, the submarine is lost. In addition, various emergencies can occur which have to be dealt with swiftly, or they'll also lead to the loss of the submarine. Each turn, a player can move to a new location, and perform some action there. Such an action can be repairs (which will improve conditions on the sub and/or fix emergencies), removing obstacles (unblocking hatches, removing flooding or extinguishing fires) or stocking up on equipment (which will help with later actions). Each action is paid for with time. The more time a player spends on an action, the greater the chance of success. After each player's turn, a number of events will happen; the more time was spent, the more events will occur. Such events will be the worsening of conditions in the submarine, or the triggering of emergencies. If the Gnomes can keep alive long enough, rescue will arrive and the game is won.

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Credits

People and publishers

Designers

2
Bruno Faidutti Jef Gontier

Artists

3
Bruno Faidutti Jef Gontier Christophe Madura

Publishers

1
Fantasy Flight Games

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