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Red Dragon box art

Red Dragon

Players

3-6

Time

?-?

Age

8+

Weight

1

Rating

6.75

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Red Dragon has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.

Replay value

Red Dragon has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is moderate. Red Dragon scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, striking a balance between depth and accessibility. Overall, Red Dragon has a solid replayability score of 7.95 out of 10.

Luck profile

Red Dragon has a moderate level of luck involved in the game. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is influenced by a balanced mix of luck and strategy, with neither element dominating. Overall, Red Dragon offers a good balance between luck and player agency.

Overview

The Red Dragon is a trick-taking playing card game for 3-6 players. It is played with 60 cards (4 colours, each with a value 0-14). The goal is to have the most points by the end of the game (containing as many rounds as the number of the players). At the beginning of the round cards are dealt equally to the players (10 cards each by 6 players, 12 by 5 players etc.). Each player chooses cards from the hand and places them face down in the middle of the table (3/4/5/6 players 4/3/2/2 cards). After turning them up, each player picks cards from the table (3/4/5/6 players 4/3/2/2 cards). The player on turn plays a card. The player on left must play a card of the same colour as the card of the player that started the round (but no trick compulsion). If he does not have such a card, he can play any card. Other players play a card according to the above mentioned rules as well in clockwise direction. The player whose card has the highest rank of the led colour gets the trick. He puts the trick onto his pile (face down). The round ends when players are out of cards. Scoring: Each trick is worth 6/8/10/12 points by 3/4/5/6 players. Each red dragon card taken in a trick scores as many penalty point against the player winning the trick, as the rank of the card, except for the „red dragon 11” that costs 26 penalty points. If any of the player manage to do the slam, i.e. to take all the tricks he immediately wins the whole game. Players who take no tricks in a deal gain points depending on the number of the players and the number of the players taking no tricks either in the round.

Category

1

Mechanism

1

Editions

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Credits

Designers

1
Heged?s Csaba

Artists

2
Gyula Pozsgay Attila Sz?gyi

Publishers

1
A-games (Board Game)

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