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Red Beach One: Tarawa box art
Rich game profile

Red Beach One: Tarawa

A solitaire game of the amphibious assault on Betio Island by the U.S. 2nd Marine Division on November 20, 1943. Published as a magazine game in Strategy & Tactics issue #142, May 1991.

Players

1-2

Time

?-?

Age

?+

Weight

2.67

Rating

5.58

Should this hit the table?

Quick read before the metadata.

The game Red Beach One: Tarawa has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies. However, the game does not emphasize cooperation as much.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.5

Scales well

Strategy 4.6

Deep strategy

Control 2.7

Luck-sensitive

Table feel

The game Red Beach One: Tarawa has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies. However, the game does not emphasize cooperation as much.

Replay value

Red Beach One: Tarawa has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the potential for new tactics and strategies to be discovered. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Red Beach One: Tarawa provides a fresh and engaging experience with a high replayability factor.

Luck profile

Red Beach One: Tarawa has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

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Credits

People and publishers

Designers

1
Mike Joslyn

Artists

1
Mark Simonitch

Publishers

1
Decision Games (I)

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