Table feel
Moderate level of player interaction
RED is a game from the RED, BLUE, GreenGreenerGreenest trilogy. RED is a three-colored tile-laying game for three players. The three colors in the game are black, white, and red, and each player will be a different color. Each tile has a background color and a different-colored c...
Players
?-?
Time
?-?
Age
7+
Weight
2.33
Rating
6.93
Should this hit the table?
Moderate level of player interaction
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of player interaction
Red offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities and room for players to improve their tactics and strategies over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Red has a strong replayability score of 8.03 out of 10.
Red has a moderate influence of luck. The game outcome is influenced by both random elements and player decisions. While there are strategic opportunities to mitigate the effects of randomness, luck still plays a significant role in the game. Overall, Red strikes a balance between luck and strategy.
Overview
RED is a game from the RED, BLUE, GreenGreenerGreenest trilogy. RED is a three-colored tile-laying game for three players. The three colors in the game are black, white, and red, and each player will be a different color. Each tile has a background color and a different-colored circle in the middle. There are 6 different combinations and 5 small tiles and 1 large tile for each combination. Players place tiles on the table trying to connect groups of their border color and groups of their circle color. RULES Place all the tiles face-up in a pool, leaving room to play the game. Each player is assigned one of the three colors by some agreeable method and takes the corresponding counter; the counters just show which player is which color. The order of play is White player, then Black, then Red. Players take turns placing any tile from the pool on the playing surface according to the following rules: - Tiles must be placed so that they align with an imaginary grid of squares the size of the small tiles. - White cannot play a large tile on the first turn. - Except for the obvious exception of the first tile, each new tile must be orthogonally adjacent to at least one small tile (i.e. must touch a small tile). Just having the corners touch isn't good enough. - A large tile cannot be placed orthogonally adjacent to another large tile (that is, no two large tiles can touch each other, except at the corners). The game ends when there are no available moves. SCORING Small tiles count as 1 point, and large tiles count as 2 points. Find the largest connected group of tiles with your border color, and then find the largest connected group of tiles with your circle color. Multiply these two numbers to determine your score. The player with the most points wins. If two players tie, the third player wins! If all three tie, play again! The rules include a variant for 2 players. Microbadges:
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