Table feel
Moderate level of interaction with a mix of direct and strategic confrontation.
Ranger is a tactical, role-playing simulation of a Ranger patrol on a combat mission. The game places the player in the role of the patrol’s leader. It allows the player to experience some of the decisions that face a Ranger patrol leader. From the Designer's Notes: "In designing...
Players
1-2
Time
?-?
Age
12+
Weight
2.47
Rating
7.11
Should this hit the table?
Moderate level of interaction with a mix of direct and strategic confrontation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a mix of direct and strategic confrontation.
Ranger has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The player interaction score is average, and the game is moderately easy to learn with a moderate level of depth.
Ranger has a moderate level of luck involved in the game. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate the effects of randomness through strategic decisions and planning, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy, with neither element dominating completely.
Overview
Ranger is a tactical, role-playing simulation of a Ranger patrol on a combat mission. The game places the player in the role of the patrol’s leader. It allows the player to experience some of the decisions that face a Ranger patrol leader. From the Designer's Notes: "In designing Ranger, I have attempted to do two things. First, I wanted to give the wargamer a realistic simulation of Ranger operations. Second, I felt the need to keep the game playable. Most tactical games have hundreds of complicated rules to memorize, but bear no relation to actual field maneuvers . . . Patrolling suits solitaire gaming fairly well. While conventional operations are the result of the efforts of numerous commanders and staff officers, patrols generally depend entirely on the patrol leader's actions . . . I made every attempt to present the tactical situations as the patrol leader would experience them. I wanted the game system to avoid excessive administrative bookkeeping and rules memorization . . . I tried to simulate patrolling from my own experiences and not be tied to more standard wargame conventions . . . The element of chance throughout Ranger is by design. No patrol leader can control his environment. He can only plan for as many possibilities as he has time and be alert and prepared to implement these contingency plans if necessary. Even the most experienced player making all the correct decisions will occasionally be destroyed. Combat is always dangerous, but even more so when forward of friendly lines." Components: Rules of Play booklet, Patrolling Tactics booklet, Tactical Events booklet, laminated game map, laminated Patrol Record Log, plastic Tactical Template, Glossary folder, Combat Results Card, Tactical Reference Card, Extended Patrolling Card, 18 Mission Cards, 2 six-sided dice, China marker pencil.
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