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Ram Speed: Naval Warfare In The Bronze Age box art
Rich game profile

Ram Speed: Naval Warfare In The Bronze Age

MicroHistory #2 in the Metagaming MicroHistory series. Naval combat in the Bronze Age. From back of the box: "The Bodies of the men that died The breakers buffet, the billows beat. Washed with blue of sea-salt tide, Rolled in wreackage of shattered fleet." - Aeschylus The galley'...

Players

2

Time

?-?

Age

11+

Weight

1.94

Rating

6.09

Should this hit the table?

Quick read before the metadata.

The game has a high level of direct confrontation through battles and competitive actions, with a moderate level of strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is a low emphasis on cooperation in the game.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

The game has a high level of direct confrontation through battles and competitive actions, with a moderate level of strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is a low emphasis on cooperation in the game.

Replay value

The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn with a good balance between depth and accessibility. Overall, Ram Speed: Naval Warfare in the Bronze Age has a strong replayability score of 7.8.

Luck profile

The final luck score for Ram Speed: Naval Warfare in the Bronze Age is 6.33 out of 10. The game has a balanced mix of luck and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, the game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

MicroHistory #2 in the Metagaming MicroHistory series. Naval combat in the Bronze Age. From back of the box: "The Bodies of the men that died The breakers buffet, the billows beat. Washed with blue of sea-salt tide, Rolled in wreackage of shattered fleet." - Aeschylus The galley's bronze beak surges forward, curling up two salty sprays. Sweating muscles strain to lash, pulling heavy oars to rams-speed's gasping beat. With rending crash and splintered timbers snapping, the metalled beak staves in hull, smashing rowing banks. Sheaves of arrows flashing out seek soldier flesh to pierce. Boarding warriors spring to dying deck with ready plunging swords. One galley lives victorious in heroic glory. The other is vanquished to Poseidon's grasping waves. RAMSPEED is a two-player game recreating the excitement of navel warfare int he Bronze Age. Each player constructs galleys for his fleet as he chooses, utilizing a point system. Hulls, rowing banks, missile weapons and boarding parties are all included. Combat covers ramming, shearing, grappling, boarding and missile attacks. RAMSPEED is a fast playing game from the age of mythical heroes, a time when gods roamed the earth and mystery veiled the oceans.

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Credits

People and publishers

Designers

2
Colin Keizer Colin Keizer

Artists

2
Ben Ostrander Ben Ostrander

Publishers

2
Metagaming Metagaming

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