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Rafter Five box art

Rafter Five

Players

1-6

Time

?-?

Age

7+

Weight

1

Rating

7.16

Fit

Teach 2.9

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Rafter Five has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Rafter Five has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh experience each time it is played and allows players to improve their strategies over time. The game also adapts well to different player counts without compromising its appeal or balance. It has a moderate learning curve, making it accessible to a wide range of players.

Luck profile

Rafter Five has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In Rafter Five, you and your fellow players want to build as large a raft as possible — but you want to end up being the only one who can board it. To start, stack the box top and bottom to create a base, then place the five wooden rafter pieces on the starting card on top of the base. On a turn, lift a rafter, place a raft card on the playing area, replace the rafter, then place one of your treasure chests somewhere on the raft...ideally in a precarious position because if someone else knocks off this chest, they must keep it in their hold. If a player collects five treasure chests owned by other players in their hold, they're out of the game! (You can knock off your own chests without penalty, but you're making the game easier for everyone else.)

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Credits

Designers

2
??? (Mashiu) Jun Sasaki

Artists

1
Jun Sasaki

Publishers

1
Oink Games

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