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Race For Tunis box art
Rich game profile

Race For Tunis

In November of 1942, the Anglo-Allied 1st Army had landed in French Northwest Africa, deep behind the front lines of the struggle then raging between the AFRIKA KORPS and the British 8th Army. The two combatants clashed in northern Tunisia in a race to take Tunis the main supply...

Players

2

Time

?-?

Age

12+

Weight

2.59

Rating

6.60

Should this hit the table?

Quick read before the metadata.

The Race for Tunis has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The Race for Tunis has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in the game.

Replay value

The game offers a high level of variability with its gameboard and expansions, allowing for different experiences each time it is played. It also provides deep strategic possibilities and adapts well to different player counts. While it may not be the easiest game to learn, it offers a good balance between depth and accessibility.

Luck profile

The final luck score for Race for Tunis is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

What ABG knows about this game

In November of 1942, the Anglo-Allied 1st Army had landed in French Northwest Africa, deep behind the front lines of the struggle then raging between the AFRIKA KORPS and the British 8th Army. The two combatants clashed in northern Tunisia in a race to take Tunis the main supply port. These were unusual battles, fought by handfuls of troops. The AXIS won the race but only barely and the Allies let an opportunity to capture all of North Africa slip in a single blow. (11 pages of rules + a history of the battle). Can be linked with GDW's Bloody Kasserine. A standard scenario starts November 17 and ends December 24 in 1942.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
Frank Chadwick

Artists

2
LaMont Fullerton Kirk Wescom

Publishers

2
Game Designers' Workshop (GDW Games) Kokusai-Tsushin Co., Ltd. (?????)

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