Table feel
The game has a moderate level of direct confrontation and strategic depth. Players frequently need to pay attention to each other's actions. However, there is less emphasis on cooperation.
Players
3-10
Time
?-?
Age
10+
Weight
1.6
Rating
6.41
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
The game has a moderate level of direct confrontation and strategic depth. Players frequently need to pay attention to each other's actions. However, there is less emphasis on cooperation.
The game has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions and moderate easiness to learn also contribute to its replay value.
The final luck score for Quiz: Iisen Ikima Show! is 5.67. The game has a low randomness impact, with random elements having minimal influence on the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Each card gives a question asking for a number. For example "How many car accident has happened in 2010 in Japan?". Then everyone secretly write the answer but it doesn't have to be correct. In fact, the aim of the game is to be the median of everyone's answer - then you receive points. If your answer is one of the extremes (the smallest or the largest), then you get penalty points. Obviously, you can make up your own questions.
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