Table feel
Quivive has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.
Quivive is a game of avoiding running out of moves. The board is made of 49 disks -- some are stacked to double and triple height. On your turn, you must move your pawn to an adjacent, unoccupied disk in any direction -- horizontally, vertically or diagonally -- and remove any un...
Players
2-5
Time
?-?
Age
8+
Weight
1.93
Rating
6.01
Should this hit the table?
Quivive has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Quivive has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.
Quivive has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. The player interaction score is average, but the overall replay value is still strong. The game is moderately easy to learn, making it accessible to a wide range of players.
Quivive has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Quivive is a game of avoiding running out of moves. The board is made of 49 disks -- some are stacked to double and triple height. On your turn, you must move your pawn to an adjacent, unoccupied disk in any direction -- horizontally, vertically or diagonally -- and remove any unoccupied disk of your choice. You lose if you no longer have a legal place to move your pawn. The last player left wins. Like most Gigamic products, the game is nicely produced out of wood. Re-implemented by: Sputnik
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