Table feel
Quits has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies frequently. However, there is less emphasis on cooperation in the game.
The aim of the game is to be the first player to remove three marbles from the board. However, in this shifty strategy game, the route can be altered by sliding the movable squares, leading you or your opponent completely off-track! Will you move a marble or slide a square? The c...
Players
2-4
Time
?-?
Age
8+
Weight
1.83
Rating
5.90
Should this hit the table?
Quits has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies frequently. However, there is less emphasis on cooperation in the game.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Quits has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies frequently. However, there is less emphasis on cooperation in the game.
Quits has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for players to improve their strategy over time. With good scalability and moderate easiness to learn, Quits has a solid replayability score of 7.98.
Quits has a moderate level of luck involved in the game. Random elements such as card draws and dice rolls have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game's outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Quits offers a good balance between luck and player agency.
Overview
The aim of the game is to be the first player to remove three marbles from the board. However, in this shifty strategy game, the route can be altered by sliding the movable squares, leading you or your opponent completely off-track! Will you move a marble or slide a square? The choice is yours! But watch out as your opponents are attempting to negotiate the "board" first. For 2 or 4 players. No option for 3-player game. A winner of the 1991 Concours International de Créateurs de Jeux de Société.
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