Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
In Quest, all will show their true colors as Good and Evil struggle for the future of civilization. Hidden amongst King Arthur’s loyal servants are Mordred’s unscrupulous minions. These forces of Evil are few in number, but if they go unknown, they can sabotage Arthur’s great que...
Players
4-10
Time
?-?
Age
14+
Weight
1.83
Rating
7.24
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Quest offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their strategy over time. The scalability of the game ensures a consistent and engaging experience regardless of the number of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Quest has a strong replayability score of 8.15 out of 10.
The final luck score for Quest is 5.67, indicating a moderate influence of luck on the game outcome. Random elements have a notable but not exclusive impact on the game, and players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.
Overview
In Quest, all will show their true colors as Good and Evil struggle for the future of civilization. Hidden amongst King Arthur’s loyal servants are Mordred’s unscrupulous minions. These forces of Evil are few in number, but if they go unknown, they can sabotage Arthur’s great quests. Players are secretly dealt roles that determine if their allegiance is to Good or to Evil. Then, players debate, reason, and lie as they decide who to send on Quests—knowing that if just one minion of Mordred joins, the Quest could fail. Quest includes 25 different characters and many different ways to play the base game. Quest also includes the Director's Cut, a personal recommendation from the designer about the preferred way to play Quest. _______________________________________________________ Errata:Page 7 of the rulebook should say: (for non-Director's Cut version) Three successful Quests—Good wins! The game is over. Note: When using the optional Blind Hunter, the Blind Hunter reveals themself and a Hunt occurs (see page8). There is no discussion, nor Good's Last Chance. While the Blind Hunter is listed as optional, that role should always be included when including any named Good roles to provide a penalty for claiming. This (https://www.dropbox.com/s/7jw5t3x54up0jy0/Quest%20rulebook%20-%20page%2007.pdf?dl=0) is a PDF of page 7 if you'd like to see how that fits into context, or want to print and include in your box. The above Errata rule does not apply to the Director's Cut.
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