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Quartex box art
Rich game profile

Quartex

In Quartex, players take turns placing a tile next to other tiles already in play, growing an expansive tile field on the table. Each tile depicts one-quarter of a symbol on each corner. When you place a tile, the corners of your tile must match the corners of the adjacent tiles....

Players

2-5

Time

?-?

Age

8+

Weight

1

Rating

5.87

Should this hit the table?

Quick read before the metadata.

Quartex has a moderate level of direct confrontation and strategic depth in confrontation. Players need to pay attention to others' actions frequently. However, there is less emphasis on cooperation in the game.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Quartex has a moderate level of direct confrontation and strategic depth in confrontation. Players need to pay attention to others' actions frequently. However, there is less emphasis on cooperation in the game.

Replay value

Quartex has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions and moderate easiness to learn also contribute to its replay value.

Luck profile

Quartex has a moderate influence of luck. While random elements like dice rolls and card draws play a notable role in the game outcome, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, with player decisions and strategy being the primary determinants of the game outcome.

Overview

What ABG knows about this game

In Quartex, players take turns placing a tile next to other tiles already in play, growing an expansive tile field on the table. Each tile depicts one-quarter of a symbol on each corner. When you place a tile, the corners of your tile must match the corners of the adjacent tiles. If your tile provides the fourth corner of a shape, thereby completing it, you earn a point token of that color. At the end of your turn you draw a new tile, and the game ends once all the tiles have been placed or no one can add a tile to the field. At the end of the game, players tally their points. Here's the fun scoring twist - each point token is worth as much as the number of tokens of that color not claimed. The player with the most points wins. There are only 10 tokens available for each color, so if all of them are claimed, each one is worth zero points! Thus, you need to be watchful of what tokens you claim. Sometimes, less is more.

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