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Prussia's Glory: The Battles Of Frederick The Great box art
Rich game profile

Prussia's Glory: The Battles Of Frederick The Great

Four battles featuring Frederick the Great in the Seven Years War: Rossbach, Leuthen, Zorndorf and Torgau. Short Battle Scenarios use the historical deployments, while Main Scenarios allow alternate history. Simple turn sequence, low unit counts. Mechanisms include CRT, Zone of C...

Players

1-2

Time

?-?

Age

12+

Weight

2.82

Rating

6.71

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 4.2

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Prussia's Glory: The Battles of Frederick the Great has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The player interaction score is average, and the game is moderately easy to learn. Overall, it provides a highly replayable and engaging gaming experience.

Luck profile

Prussia's Glory: The Battles of Frederick the Great has a high strategic focus with minimal reliance on luck. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game heavily emphasizes player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Four battles featuring Frederick the Great in the Seven Years War: Rossbach, Leuthen, Zorndorf and Torgau. Short Battle Scenarios use the historical deployments, while Main Scenarios allow alternate history. Simple turn sequence, low unit counts. Mechanisms include CRT, Zone of Control. Rules emphasize the role of artillery, with a wide variety of ordnance. TIME SCALE One hour per turn MAP SCALE 500 yards per hex UNIT SCALE Brigade level with some Regiments and Battalions Contents: 704 5/8" full-color die-cut counters Two 22"x34" full-color back-printed mapsheets 32-page Rulebook 2 11x17" Player Aid Cards 2 6-sided dice DEVELOPERS Joshua Buergel, Dick Vohlers, Andy Lewis MAP ART Mark Simonitch COUNTER ART Mark Simonitch and Rodger B. MacGowan

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
Bob Kalinowski

Artists

2
Rodger B. MacGowan Mark Simonitch

Publishers

1
GMT Games

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