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Project Kgb: The Double Agent box art

Project Kgb: The Double Agent

Players

?-?

Time

?-?

Age

10+

Weight

2

Rating

5.66

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

KGB: The Double Agent has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers fresh experiences each time it is played and allows players to improve their strategies over time. The game's adaptability to different player counts ensures a consistent and engaging experience for all. Although it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

The final luck score for KGB: The Double Agent is 6.33. This indicates that the game has a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Don't look now, but you're being watched! They know you've found Project KGB, the secret undercover spy training camp! Game 2 of 2 in a series called "Spy Training Games" and issued in 1973 by House of Games Corporation Limited (Bramalea, Ontario, Canada) Game 1 is "Project CIA: The Secret Formula". Game 2 is "Project KGB: The Double Agent". In Game 2, you're either an agent trying to identify the double agent, or you're the latter, sabotaging the training camp. Deception and deduction will keep you scrambling! Super KGB is what you get when you combine both games 1 and 2. Waddingtons included extra pieces in both sets so you could play a Deluxe version of either game using both boards. Super KGB can be played by up to six, whereas the component games are limited to four. Waddington's also briefly sold both games in one box as Super KGB.

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Editions

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Credits

Designers

1
Earl Doherty

Publishers

1
Waddingtons

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