Table feel
Moderate level of direct and strategic confrontation, high interaction frequency, and low emphasis on cooperation.
Postcard Cthulhu is a cooperative Worker Placement game, where the players are Researchers attempting to postpone Cthulhu from rising from his watery grave. The game is played on a postcard using coins. Each player takes a turn flipping some of the coins in their hand of coins to...
Players
1-6
Time
?-?
Age
10+
Weight
1.67
Rating
5.83
Should this hit the table?
Moderate level of direct and strategic confrontation, high interaction frequency, and low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation, high interaction frequency, and low emphasis on cooperation.
Postcard Cthulhu has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn.
Postcard Cthulhu has a moderate level of luck involved in the game. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of luck through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, luck plays a significant role in the game, but player strategy and decisions also have a substantial influence.
Overview
Postcard Cthulhu is a cooperative Worker Placement game, where the players are Researchers attempting to postpone Cthulhu from rising from his watery grave. The game is played on a postcard using coins. Each player takes a turn flipping some of the coins in their hand of coins to determine where they are able to play. They then place one coin on the map and this activates the special ability of that particular location. It might allow the players to draw more coins or move coins on the map along arrows, for example. Each turn the current player flips 3 coins for Cthulhu which causes Cthulhu to steal coins from the players or fill up the Carcosa track, limiting the maximum hand size of all players. The players win if they can get 3 heads on two particular locations on the board and Cthulhu wins if it steals enough coins from the players or fills up the Carcosa track. The type of coins used is not important.
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