Table feel
Moderate level of direct confrontation and strategic depth, with high frequency of interaction and limited emphasis on cooperation.
Also known as the Phoenix Command Combat System. A small arms combat system for use with miniatures. While primarily thought of as a combat system for Leading Edge's Rhand Morningstar Missions RPG, the original Phoenix Command rules were also intended to be used for wargaming, ei...
Players
2-12
Time
60-240
Age
?+
Weight
4.45
Rating
6.57
Should this hit the table?
Moderate level of direct confrontation and strategic depth, with high frequency of interaction and limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct confrontation and strategic depth, with high frequency of interaction and limited emphasis on cooperation.
Phoenix Command has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, offering a good balance between depth and accessibility. Overall, Phoenix Command has a strong replayability score of 7.95 out of 10.
The final luck score for Phoenix Command is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Also known as the Phoenix Command Combat System. A small arms combat system for use with miniatures. While primarily thought of as a combat system for Leading Edge's Rhand Morningstar Missions RPG, the original Phoenix Command rules were also intended to be used for wargaming, either on the tabletop or a hex map. The game system concentrates on "ultra realistic" (in the form of ultra-detailed) firearms combat: "Phoenix Command combines accurate simulation of gunshot wounds with detailed aiming and firing rules, and authentic modern weapon data to create a simple, fast-paced game with an incredibly realistic feel." Two sample hex map scenarios were included: The Bridge at Oppenheim (for 6-9 players, a NATO squad holds a bridge against a Soviet advance) and The Defense of the Apollo Ray (for 5 players, SAS versus terrorists hijacking a luxury liner). A number of supplements supplied the statistics for firearms of different eras. These initially included supplements for Modern Military Small Arms (1946-1960), Civilian & Police Weapons (1946-1990), Military Weapons of WWII (1919-1945), and Military Weapons of WWI (1890-1918). More detail description of all book published can be found on RPG Geek.
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