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Phase 10 Masters Edition box art
Rich game profile

Phase 10 Masters Edition

Two major rule changes from the original Phase 10: Players pick a phase at the beginning of each hand based on the cards they have. Phases can be done in any order. One card can be saved each hand to be used in a future hand. Original Phase 10 description: A rummy-type card game...

Players

2-6

Time

?-?

Age

8+

Weight

1.36

Rating

5.73

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation.

Teach 2.9

Teaching signal

Replay 3.9

High replayability

Interaction 3.5

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

The Phase 10 Masters Edition has a high replayability score due to its high variability gameboard, expansions available, strategic depth, and scalability. The game offers different experiences each time it is played, with the potential for players to improve their strategy over time. The game adapts well to different player counts and is relatively easy to learn, making it a highly replayable board game.

Luck profile

The final luck score for Phase 10 Masters Edition is 4.67, indicating a moderate influence of luck in the game. Random elements like card draws have a notable impact on the game outcome, but players have some ability to mitigate luck through strategic decisions. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

What ABG knows about this game

Two major rule changes from the original Phase 10: Players pick a phase at the beginning of each hand based on the cards they have. Phases can be done in any order. One card can be saved each hand to be used in a future hand. Original Phase 10 description: A rummy-type card game where players compete to be the first to finish completing all ten phases. Phases include collecting runs of numbers, collecting certain number of a given color cards, etc. The first player to finish completing the 10th phase wins. In case of ties, the player with the least number of points wins.

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