Table feel
Moderate interaction with a mix of direct confrontation and strategic depth.
Players
2-5
Time
?-?
Age
10+
Weight
2
Rating
5.96
Teaching signal
High replayability
Low interaction
Scales well
Deep strategy
Luck-sensitive
Moderate interaction with a mix of direct confrontation and strategic depth.
Pets offers a high level of variability in each playthrough with its random elements and multiple paths to victory. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game provides deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is average. Pets scales well with different numbers of players without compromising its appeal or balance. Learning the game is relatively easy, making it accessible to a wide range of players. Overall, Pets has a strong replayability score of 7.9 out of 10.
Pets has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. While some strategic decisions can influence the outcome, luck still plays a significant role. The game is a balanced mix of luck and strategy, with the game outcome being determined by a combination of player decisions and luck.
In Pets, players want to collect animals – but only if they'll score points during the game's three scoring rounds. The card deck includes 105 cards showing seven types of animals, with the animals numbered 6, 9, 12, 15, 18, 21 and 24; this number indicates how many of that type of card are in the deck. Each player starts with seven cards in hand, and three rows of ten face-up cards are placed on the table. On a turn, a player takes one of three actions: Play cards from his hand onto the table. You can play only one type of animal, you cannot already own this type, and you must play more than are shown by an opponent. The opponents cards of this type must then be placed onto the deposit pile. Pick up cards from a row. You take all the cards of a single type from either end of any row and add them to your hand, then place the card in the row adjacent to these cards (and all cards of the same type) in the scoring area. Place one card from your hand at the end of a row. If a row is emptied, create a new row of ten cards from the deck. As soon as six cards of the same type are in the scoring area, players score points for their holdings. If you hold some number of "24" cards, for example, you score a number of points equal to the number of 24 cards in the scoring area; if you score for two, three, or more types of cards, then your total score for the round doubles, triples, etc. After scoring, shuffle all cards from the deposit pile, scoring cards and all cards players have played, then place them under the deck. After the third scoring, players tally their points and see who wins. (Gauner accommodates 2-4 players instead of 2-5.)
No media imported yet.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No commerce mappings imported yet.
No linked items imported yet.