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Perigon box art
Rich game profile

Perigon

Perigon is a two-player strategy game. The board is a seven-by-six grid with grooved grid lines. The intersections of the grid are known as Hubs. The pieces are solid cylinders that lie in the grooves of the board in between the Hubs. The grooves that lie along the longer edges o...

Players

2

Time

?-?

Age

8+

Weight

2.5

Rating

6.27

Should this hit the table?

Quick read before the metadata.

Perigon has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies. However, the game does not emphasize cooperation as much.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Perigon has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies. However, the game does not emphasize cooperation as much.

Replay value

Perigon has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

Perigon has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Perigon is a two-player strategy game. The board is a seven-by-six grid with grooved grid lines. The intersections of the grid are known as Hubs. The pieces are solid cylinders that lie in the grooves of the board in between the Hubs. The grooves that lie along the longer edges of the board are the goal lines. Each player has two Woods and two Granites while the Flag is a communal piece. Each move is a single 90 degree rotation in any direction off a Hub. Woods can only do ordinary rotations (Free moves). Granites can do Free moves but can also shunt past any Woods that they’re connected to (Shunt moves). The only way you can move the Flag is by rotating it off any of your own pieces that it’s connected to (Flag moves). Players take alternate turns to make their plays. You have two moves per play to move your pieces, and you can also move the Flag as many times as you wish and at any time in your play. Create structures with your pieces to move the Flag forward, and try to break up any structures that your opponent may be trying to build. Once you have moved the Flag onto your opponent’s goal line, you’re the winner.

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Credits

People and publishers

Designers

1
Will Sorrell

Artists

1
Syd Brak

Publishers

1
Clarendon Games

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