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Peppers Of The Caribbean box art
Rich game profile

Peppers Of The Caribbean

After a day of pillaging ships and raiding harbors, pirates want a spicy meal. Collect the hottest dishes and put together your menu so that the crew rewards you with extra points. In Peppers of the Caribbean, players either take cards or score cards on their turn, taking cards f...

Players

2-4

Time

?-?

Age

8+

Weight

1

Rating

5.76

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation, frequent interaction, and limited emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation, frequent interaction, and limited emphasis on cooperation.

Replay value

Peppers of the Caribbean has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Peppers of the Caribbean has a moderate level of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

After a day of pillaging ships and raiding harbors, pirates want a spicy meal. Collect the hottest dishes and put together your menu so that the crew rewards you with extra points. In Peppers of the Caribbean, players either take cards or score cards on their turn, taking cards from the supply until they can play a set of three or four cards. Only one or two cards from these sets will be kept and score points at the end of the game, however, as the rest are "thrown overboard". By collecting certain cards in your score pile, you can also earn bonus cards. The player with the most points at the end of the game wins. —description from publisher

Media

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
Emanuele Ornella

Artists

1
Oliver Freudenreich

Publishers

1
White Goblin Games

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