Table feel
Paydirt has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.
Paydirt uses Team Charts patterned after every NFL team. These charts are statistically designed to reflect the strengths and weaknesses that characterized that team. Though the teams from the era it was published come in the box there is the ability to purchase teams from any er...
Players
1-2
Time
60-90
Age
11+
Weight
2.25
Rating
7.01
Should this hit the table?
Paydirt has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Paydirt has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.
Paydirt offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game offers deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Paydirt has a strong replayability score of 7.85.
Paydirt has a moderate influence of luck. The game outcome is not predominantly determined by random elements, but they still have a notable impact. Players have a substantial ability to mitigate randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.
Overview
Paydirt uses Team Charts patterned after every NFL team. These charts are statistically designed to reflect the strengths and weaknesses that characterized that team. Though the teams from the era it was published come in the box there is the ability to purchase teams from any era, and even more recent teams. With Avalon Hill's demise this is not the case for the most recent years.* Originally called Sports Illustrated Pro Football published by Time, Inc. Then became Paydirt by Avalon Hill. Chart designer Dr. Thomas R. Nicely, a mathematician with published articles on the subject of random and statistical probabilities. Rights to create charts reverted to Dr. Nicely when Avalon Hill folded and was absorbed by Hasbro. He then granted the privilege and rights of producing charts to one Matt Floray, who released updated (and previous) charts for a few years before his death in 2011. New and updated charts are now made by several different fans. In addition to its boardgame version, Data-Driven Football offers a computer game. Since 2007, DDF's methodology includes the result and description of every play from every NFL game, and information from each play's video.
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