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Paul Koenig's D-day: Utah And Omaha – The American Beaches box art
Rich game profile

Paul Koenig's D-day: Utah And Omaha – The American Beaches

Utah and Omaha: The American Beaches are the second and third games in Paul Koenig’s D-Day series of five titles covering the first three nail-biting days (June 6 – 8, 1944) of Allied landings in France to liberate Europe during World War 2. Using fluid and dynamic systems for in...

Players

2

Time

?-?

Age

12+

Weight

1.55

Rating

7.01

Should this hit the table?

Quick read before the metadata.

The game has a high level of direct confrontation and strategic depth. Players need to frequently pay attention to and react to each other's strategies. However, there is limited emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a high level of direct confrontation and strategic depth. Players need to frequently pay attention to and react to each other's strategies. However, there is limited emphasis on cooperation.

Replay value

The game has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The presence of expansions adds to the overall replay value. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Paul Koenig's D-Day: Utah and Omaha - The American Beaches is 7, indicating a moderate influence of luck on the game outcome. Random elements have a notable but not exclusive impact on the game, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Utah and Omaha: The American Beaches are the second and third games in Paul Koenig’s D-Day series of five titles covering the first three nail-biting days (June 6 – 8, 1944) of Allied landings in France to liberate Europe during World War 2. Using fluid and dynamic systems for integrating the fierce combat and rapid movements of the companies and battalions contesting the beaches, cliffs, swamps and bocage bordering the rough North Sea coast, players will find the easy rules to offer rich puzzles and surprising opportunities on the cross-map march to victory. On the two western beachheads, the Americans faced problems galore and some of the worst terrain encountered by the Allies. It seemed that Murphy’s Law was in full effect: “Everything that can go wrong will go wrong – and at the worst possible moment.” Yet despite widely scattered air drops, confusion and stiff German resistance, an American victory was won and the beaches secured. However, the cost in lives of this close-fought campaign will see it always remembered as “Bloody Omaha.” Game Components: • Two complete games! • One 4-page, color Standard Rules booklet • 80 color, 2-sided die-cut 1/2” mounted pieces • 28 round 5/8” counters • Two 11” x 17” color game maps with tables • Illustrated Examples of Play, Exclusive and Optional Game Rules • Part of a 5 game Paul Koenig's D-Day series! Scale: Each unit is 1 company to regiment, each hex is 1 kilometer, and each turn is about 4.5 hours.

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Credits

People and publishers

Designers

1
Paul Koenig

Artists

1
Alan Emrich

Publishers

1
Victory Point Games

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