Table feel
The game has a high level of direct confrontation and strategic depth. Players need to frequently pay attention to and react to each other's strategies. However, there is limited emphasis on cooperation.
Utah and Omaha: The American Beaches are the second and third games in Paul Koenig’s D-Day series of five titles covering the first three nail-biting days (June 6 – 8, 1944) of Allied landings in France to liberate Europe during World War 2. Using fluid and dynamic systems for in...
Players
2
Time
?-?
Age
12+
Weight
1.55
Rating
7.01
Should this hit the table?
The game has a high level of direct confrontation and strategic depth. Players need to frequently pay attention to and react to each other's strategies. However, there is limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
The game has a high level of direct confrontation and strategic depth. Players need to frequently pay attention to and react to each other's strategies. However, there is limited emphasis on cooperation.
The game has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The presence of expansions adds to the overall replay value. While it may take some time to learn, the depth it offers makes it worth the investment.
The final luck score for Paul Koenig's D-Day: Utah and Omaha - The American Beaches is 7, indicating a moderate influence of luck on the game outcome. Random elements have a notable but not exclusive impact on the game, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Utah and Omaha: The American Beaches are the second and third games in Paul Koenig’s D-Day series of five titles covering the first three nail-biting days (June 6 – 8, 1944) of Allied landings in France to liberate Europe during World War 2. Using fluid and dynamic systems for integrating the fierce combat and rapid movements of the companies and battalions contesting the beaches, cliffs, swamps and bocage bordering the rough North Sea coast, players will find the easy rules to offer rich puzzles and surprising opportunities on the cross-map march to victory. On the two western beachheads, the Americans faced problems galore and some of the worst terrain encountered by the Allies. It seemed that Murphy’s Law was in full effect: “Everything that can go wrong will go wrong – and at the worst possible moment.” Yet despite widely scattered air drops, confusion and stiff German resistance, an American victory was won and the beaches secured. However, the cost in lives of this close-fought campaign will see it always remembered as “Bloody Omaha.” Game Components: • Two complete games! • One 4-page, color Standard Rules booklet • 80 color, 2-sided die-cut 1/2” mounted pieces • 28 round 5/8” counters • Two 11” x 17” color game maps with tables • Illustrated Examples of Play, Exclusive and Optional Game Rules • Part of a 5 game Paul Koenig's D-Day series! Scale: Each unit is 1 company to regiment, each hex is 1 kilometer, and each turn is about 4.5 hours.
Media
Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.
No media imported yet.
Editions
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
Files and documents
No files imported yet.
Commerce mapping
No commerce mappings imported yet.
Credits
Linked items
Related games and expansions help build a connected catalog around every title.
No linked items imported yet.