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Pathways box art
Rich game profile

Pathways

Pathways is a two-player flicking, dexterity game played on a uniquely crafted bamboo board with acrylic disks. The board has 46 symmetrical holes in a chessboard pattern. The goal of the game is for players to flick their 12 disks, in-turn, across the board into the opposite fur...

Players

2

Time

5-30

Age

14+

Weight

1

Rating

6.89

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a good balance between direct confrontation and strategic depth.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.9

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct confrontation and strategic depth.

Replay value

Pathways offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities and room for improvement in tactics and strategies. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the easiness to learn score is moderate. Overall, Pathways has a solid replayability score of 7.9, making it a game that can be enjoyed multiple times.

Luck profile

Pathways has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Pathways is a two-player flicking, dexterity game played on a uniquely crafted bamboo board with acrylic disks. The board has 46 symmetrical holes in a chessboard pattern. The goal of the game is for players to flick their 12 disks, in-turn, across the board into the opposite furthest row. As disks fall into the holes on the board, they create new flat surfaces making follow up shots easier. The player that gets most of their disks into their target row wins the game. There are specific match-game rules, where players compete to reach 11 points. The game board roughly measures about 12” x 15” and fits on most any surface and is easily portable. —description from the designer

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
Frank Sarro

Artists

1
Christian Fiore

Publishers

1
Argentano

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