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Pathfinder box art
Rich game profile

Pathfinder

This game could be described as maze battleships. The game has 2 phases, set up and play. During set up, each player has a hidden board on which they set up, not a set of ships, but a maze with small rectangular plastic walls. They place a sitting man figure somewhere in the maze...

Players

2

Time

?-?

Age

8+

Weight

1.17

Rating

6.21

Should this hit the table?

Quick read before the metadata.

Pathfinder has a high level of direct confrontation with battles and competitive actions. It also offers strategic depth through resource denial and positioning. Players need to frequently pay attention to others' strategies. While there is some level of cooperation required, it is not the main focus. Overall, Pathfinder has a good level of player interaction.

Teach 2.1

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Pathfinder has a high level of direct confrontation with battles and competitive actions. It also offers strategic depth through resource denial and positioning. Players need to frequently pay attention to others' strategies. While there is some level of cooperation required, it is not the main focus. Overall, Pathfinder has a good level of player interaction.

Replay value

Pathfinder offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. It scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Pathfinder has a strong replayability score of 8.02.

Luck profile

Pathfinder has a moderate influence of luck. While random elements like dice rolls and card draws have a notable impact on the game outcome, players have substantial ability to mitigate randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions playing a significant role in determining the outcome.

Overview

What ABG knows about this game

This game could be described as maze battleships. The game has 2 phases, set up and play. During set up, each player has a hidden board on which they set up, not a set of ships, but a maze with small rectangular plastic walls. They place a sitting man figure somewhere in the maze. During play, each player takes turns to call out steps along the opponents maze (blind) until they bump into a wall. They have a duplicate board on which they track their knowledge of the opponents hidden maze. Then the other player goes. The game consists of a nifty plastic case that closes up to form a "suitcase" for storage and transport. The original German version Sniff included many variants, including one in which the treasures are protected by ditches and guard dogs.

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Commerce mapping

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Credits

People and publishers

Designers

2
Mark Berger Edith Grein-Böttcher

Publishers

4
F.X. Schmid John Sands Pty Ltd MB Jeux MB Spellen

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