Table feel
Moderate interaction with a focus on individual strategies and frequent attention to other players' actions.
Based on the classic game show that began in 1961, with many editions printed starting in 1962. Each edition featured a different set of words, although later anniversary editions used words from previous sets. The object is for one person to get their teammate to say the passwor...
Players
3-4
Time
?-?
Age
10+
Weight
1.51
Rating
6.13
Should this hit the table?
Moderate interaction with a focus on individual strategies and frequent attention to other players' actions.
Teaching signal
High replayability
Low interaction
Scales well
Deep strategy
More strategic control
Moderate interaction with a focus on individual strategies and frequent attention to other players' actions.
The game Password has a good level of variability in its gameboard, expansions available, and strategic depth. It offers a high level of player interaction and scales well with different numbers of players. The game is moderately easy to learn, providing a balanced mix of depth and accessibility. Overall, it has a solid replayability score of 7.38.
The game of Password has a moderate level of luck involved. While random elements do have an impact on the game outcome, players have a significant ability to mitigate this randomness through strategic decisions and planning. The game relies more on player strategy and decisions rather than luck, making it a balanced mix of luck and strategy.
Overview
Based on the classic game show that began in 1961, with many editions printed starting in 1962. Each edition featured a different set of words, although later anniversary editions used words from previous sets. The object is for one person to get their teammate to say the password given a one-word clue for 10 points. Each time a clue is given, the other player can guess the password; if they get it right, the team scores. If they get it wrong, the other team gets to try for 9 points. This goes back and forth, with the word value continuing to decrease, until A) the word is guessed; B) ten clues are given without a correct guess; or C) the password is said by a clue-giver, in which case the word is thrown out. Hyphenated words (i.e., "lovey-dovey") are considered two words, and hence are inadmissible.
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|---|---|---|---|
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