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Pass box art
Rich game profile

Pass

PASS is a ladder-climbing game in which each cards has a potentially upgraded side with another value. Players may pass their turn to take a PASS token and use it in a later round to turn a card to its upgraded side. More specifically, cards are dual-indexed, with different value...

Players

2-5

Time

?-?

Age

14+

Weight

?

Rating

6.66

Should this hit the table?

Quick read before the metadata.

Pass has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, the game does not require a significant level of cooperation.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Pass has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, the game does not require a significant level of cooperation.

Replay value

Pass has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and allows players to improve their strategies over time. With good scalability and moderate easiness to learn, Pass offers a solid replayability experience.

Luck profile

Pass has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

PASS is a ladder-climbing game in which each cards has a potentially upgraded side with another value. Players may pass their turn to take a PASS token and use it in a later round to turn a card to its upgraded side. More specifically, cards are dual-indexed, with different values on each half of the card, with the 65 cards having possible combinations of the numbers A-K. During set-up, the cards is shuffled and dealt into decks. Each deck will have exactly 13 cards. Players randomly choose a deck as their hands. Whoever has the card "START 2" will be the first player to play a set of card(s). During their turn, the active player takes one of two actions: Play: The active player chooses card(s) in their hand that comply with a type of defined set in the game, and then plays this set of cards to the table. A player can only choose to play if i) the table is empty (as if he/she is the first to play) or ii) the played set is ranked higher than the set currently on the table. A set is considered to outrank previously played set if it were a same type of set with higher value. A player may also outrank the previously played set with a same type of set having the same value by exhausting one PASS token. The next player may do the same, however, by exhausting even one more PASS token. Pass: The active player takes a PASS token. The pass token can be used in a future turn to augment a played set, or to turn one of the cards in a played set to its upgraded side. The plays who plays all his/her hand first will gain a victory token and all cards will be reshuffled and dealt again. Whoever has 3 victory tokens first wins the game.

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