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Pants On Fire! box art
Rich game profile

Pants On Fire!

Players are given 3 different generic descriptions of feelings or situations. They then write down events from their own lives that match the 3. But, of the three, 1 must be true, 1 must be a lie, and the third can be either true or false. Each player then tells his stories, and...

Players

2-8

Time

30-60

Age

13+

Weight

1

Rating

5.17

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation, with high interaction frequency and limited emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.2

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation, with high interaction frequency and limited emphasis on cooperation.

Replay value

Pants on Fire! has a high replayability score due to its variability in gameplay, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions available to add new content and gameplay elements. Players have room to improve their strategy over time, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Pants on Fire! has a relatively high randomness impact, with the game outcome predominantly determined by random elements like dice rolls or card draws. However, players have substantial ability to mitigate this randomness through strategic decisions and planning, which gives them some control over the outcome. Overall, the game is heavily dependent on luck, with little influence from player strategy. The final luck score for Pants on Fire! is 4.333.

Overview

What ABG knows about this game

Players are given 3 different generic descriptions of feelings or situations. They then write down events from their own lives that match the 3. But, of the three, 1 must be true, 1 must be a lie, and the third can be either true or false. Each player then tells his stories, and the other players try to determine which ones are true and false. They score points for guessing correctly.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

2
Stephen Glenn James Kyle

Artists

2
Scott Fleenor Jennifer Vargas

Publishers

1
R&R Games

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